How to Increase Health & Survivability — HP, Stamina, Healing & Potions
How to increase health in The Relic: First Guardian. Four confirmed ways to raise HP: skill tree nodes, relic slot expansion, equipment with health bonuses, and Shards of Esser for potion capacity — plus safe healing windows and survival tactics.
There are no levels and no stat points in The Relic: First Guardian — so when you feel squishy, you cannot just grind a few levels. Raising your health pool (and your ability to survive fights) works through four confirmed systems, and this guide walks through all of them in order of value — then covers the survival skills that keep that health from running out.
The short answer: buy HP nodes in your weapon's skill tree, expand your relic slots, equip gear with health bonuses (watching for Drawbacks), and hunt Shards of Esser to carry more potions. Do all four and the game's damage starts to feel manageable.The Four Confirmed Ways to Raise Your Health
| Method | What It Does | Cost |
|---|---|---|
| Skill tree HP nodes | Directly increases Health Points (and Stamina) | Relic Energy |
| More relic slots + HP relics | Equip fragments with health/sustain effects | Shards of Awakening (exploration) |
| Equipment with HP bonuses | Armor/weapons grant health — some with Drawbacks | Exploration, boss drops |
| Shards of Esser | Raises health potion capacity | Found on temple altars |
None of these require fighting stronger enemies — they are all exploration- and currency-driven.
Method 1: Buy HP Nodes in Weapon Skill Trees (Do This First)
The fastest, most reliable way to raise your health is the skill tree system:
- There are 12 skill trees — two per weapon family — and skills are bought with Relic Energy.
- Relic Energy is earned by defeating Brutals (bosses) and finding Ancient Relic Blessings in the world.
- Crucially, some skill tree nodes increase Health Points or Stamina — confirmed by official material and launch coverage.
Why this is the #1 method
- Immediate — the moment you have Relic Energy, you can spend it.
- Cheap — HP nodes are usually among the earliest picks in a tree.
- Permanent — unlike gear, tree progress never changes.
Method 2: Expand Relic Slots and Equip Health Relics
Relics (also called runes or memory fragments) are the game's core power system — over 70 unique fragments, each with a passive effect. Some confirmed effect types include improving survivability, and fragment effects can include passive healing or health boosts.
Two steps:
Step 1 — Unlock slots. Find Shards of Awakening through exploration and bring them to Elisa — the woman who awakens you at the start — at any camp. Each shard unlocks a new relic slot. Step 2 — Equip survivability fragments. With more slots, you can run health, defense, sustain, and healing-passive fragments alongside your offense picks. Since relics are freely swappable, you can load survivability fragments specifically for hard bosses and swap back after. Why this matters: a single fragment with a health or heal-on-damage effect can outvalue an entire armor set bonus — and slots make the difference between running one defensive fragment or three.Method 3: Equipment with Health Bonuses (Watch the Drawbacks)
Every weapon and armor piece in the game is unique — no duplicate drops — and some pieces grant direct health bonuses. Launch coverage specifically confirms that armor and weapons with HP bonuses are a real way to raise your health pool.
The catch: Drawbacks
Some of the most powerful items carry Drawbacks — official examples include losing stamina or gaining a weakness. Before you equip that +HP armor, read its full description:
- Does it tax stamina? In this game stamina is your defense (dodge/block/parry) — a stamina Drawback can be deadlier than the HP it grants.
- Does it add a weakness? A fire weakness matters when a specific boss hits fire damage.
- Is the trade worth it? Sometimes yes — +HP with a manageable tax beats no HP at all. Just decide deliberately.
Where to look
- Exploration: uniques are hand-placed in hidden paths and secret areas.
- Boss drops: Brutals drop powerful special items — some with health bonuses.
- Events (side quests): NPC/environment quests reward gear the critical path lacks.
Method 4: Shards of Esser — More Potions (The Forgotten Stat)
Your health potion capacity is a real, expandable stat — and most guides skip it:
- You start with 3 health potions.
- Shards of Esser are found on temple altars — for example, in the Faded Mist Forest (a confirmed area).
- Each shard increases your potion capacity.
Why potion capacity is a health stat
In a boss fight, your effective HP is roughly:
HP pool + (potion count × potion heal) + relic sustainGoing from 3 potions to 5 potions is often the difference between clearing a Brutal and running dry mid-fight. For players struggling with attrition deaths (dying to "chip damage" across a long fight), Shards of Esser are the highest-value exploration targets in the game.
How to hunt them
- Check every temple you pass — altars are where shards sit.
- Explore religious/ruined areas thoroughly — the Faded Mist Forest is a confirmed example.
- Return to cleared areas — the world changes as you progress; shards may be reachable only after events open up.
When It Is Safe to Heal: Recovery Windows
Healing is limited — you start with 3 health potions, expandable via Shards of Esser — so heal only during guaranteed-safe windows.
Safe to heal:- After a full boss combo resolves — recovery frames after the final hit are the game's primary healing window.
- After breaking a parry-gate guard — drink while the boss is staggered.
- After dodging the last hit of an unblockable chain — the dodge-gate equivalent.
- Mid-combo, or while the boss is winding up its next attack.
- When your stamina is empty — you cannot dodge away if the boss recovers early.
- During a parry chain you are still committed to — one potion breaks your rhythm and the chain resets.
Survival Differences: Dodge-Gate vs Parry-Gate
This is the game's most important confirmed combat rule: identify the boss's gate type before choosing your defense.
| Parry-Gate Boss | Dodge-Gate Boss | |
|---|---|---|
| Defense that wins | Parry chains break the guard | Dodge every attack; blocking/parrying the unblockables fails |
| Stamina rhythm | Sustained: parries come in waves; recover between chains | Bursty: one big dodge commitment per combo, then recover |
| Biggest danger | Hesitating on the parry chain | Panic-blocking an unblockable |
| Best healing window | After the guard breaks | After the last hit of a dodged chain |
| Healing during the fight | Safe between parry chains, never mid-chain | Safe only after the chain fully resolves |
Curses and Poisons: Swap Relics for Resistance
Curses and poison effects exist in the world and in boss fights, and the confirmed counter is your relic loadout: 70+ relics, each with an independent passive effect, including resistances. Because relics are freely swappable at any time, you never have to fight a curse you cannot counter:
- Identify the threat before the fight — check what the boss or area inflicts.
- Swap in resistance relics — switch to passives that mitigate or cleanse the curse/poison.
- Watch your own cursed weapons — cursed gear trades damage for health; pair it with healing relics and use it only where you can out-heal the cost.
Specific curse names, their durations, and the exact relic effects that counter them are unconfirmed — treat any guide that names precise numbers as speculative until verified in-game. The status system itself (Curse, Poison, and the difference between "cursed" gear and the Curse status) is covered in the Status Effects Guide.
Beyond HP: The Other Survivability Levers
Health is only half the survival equation. These confirmed systems keep you alive:
Stamina Nodes (Same Tree, Same Currency)
Stamina is your defense pool — every dodge, block, and parry spends it. Buying stamina nodes alongside HP nodes means more defensive actions per fight, which is often better than raw HP.
The Parry Skill (Free Survivability)
The parry window is generous (confirmed by multiple reviews), and parries stagger enemies — including boss guard-breaking chains. A player who parries effectively "heals" by not taking damage at all. See the Combat Guide.
Defense-First Weapons
The Sword & Shield family is the only one with a native block — the most forgiving defensive toolkit in the game. If survival is the priority, this is the family. See the Weapons Guide.
Blacksmith Forging
Since every weapon is unique, forging upgrades at the blacksmith are how your gear scales — and better armor means less damage taken per hit. Exact upgrade costs are unconfirmed; see the Upgrade System guide.
A Survivability Roadmap (First 10 Hours)
| When | Action |
|---|---|
| Hour 1 | Start with Sword & Shield; learn the parry |
| Hour 1-2 | Buy the first HP/stamina nodes in your weapon's tree |
| Hour 2+ | Explore your starting region for Shards of Awakening → Elisa → new slots |
| Hour 3+ | Equip any survivability relic fragments you find |
| Hour 4+ | Hunt temple altars for Shards of Esser (3 → 4-5 potions) |
| Ongoing | Swap survivability relics in before every boss; watch Drawbacks on new gear |
| Mid-game | Forge your armor at the blacksmith; keep buying HP/stamina nodes |
Survival Checklist
- [ ] HP/stamina nodes bought with Relic Energy (the four health methods applied)
- [ ] Stamina full or nearly full before engaging — attacks are free, defense is not
- [ ] Identified the boss's gate type (parry-gate vs dodge-gate) in the first 30 seconds
- [ ] Relic loadout swapped for the fight's curses/poisons
- [ ] Cursed weapon checked — do I have healing to offset the health cost?
- [ ] Potion capacity maximized with Shards of Esser where found
- [ ] One healing window per combo learned before attempting the kill
What Is NOT Verified
| Claim | Status |
|---|---|
| Attacks cost zero stamina; stamina is defense-only | Confirmed |
| Start with 3 potions; Shards of Esser raise capacity | Confirmed |
| 70-80 Brutals are parry-gate or dodge-gate | Confirmed |
| Parry chains can reach 15 parries | Confirmed (reported) |
| Cursed weapons trade damage for health | Confirmed |
| Exact stamina costs per action | Unconfirmed |
| Exact potion heal amounts and drinking speed | Unconfirmed |
| Specific curse/poison names and their counters | Unconfirmed |
Common Questions
Q: How do I increase my health in The Relic: First Guardian?A: Four confirmed ways: buy HP nodes in weapon skill trees (Relic Energy), expand relic slots (Shards of Awakening via Elisa) and equip health fragments, find gear with HP bonuses (watch Drawbacks), and collect Shards of Esser for more potions.
Q: Is there a way to heal outside potions?A: Confirmed effects include relics that passively heal or restore HP on damage dealt — equip survivability fragments for sustain.
Q: Can I increase my max health permanently?A: Yes — skill tree HP nodes and relic fragment effects are permanent additions to your pool.
Q: How many potions do I start with?A: 3. Shards of Esser (temple altars, e.g., Faded Mist Forest) raise capacity.
Q: When do I drink a potion?A: Only in recovery windows — after a full combo resolves, after a guard break, or after dodging a complete chain.
Q: How do I survive a boss that poisons me?A: Swap in resistance relics before the fight — relics are freely swappable and resistances are among the 70+ passives.
Q: Why am I dying even with high HP?A: Stamina discipline — every dodge/block/parry spends stamina, and empty-stamina deaths are the most common failure. Buy stamina nodes and don't panic-dodge.
Q: Is there a health regen stat?A: Unconfirmed as a direct stat; sustain comes from relics (confirmed effect type) and gear.
Related Guides
- Beginner Guide — The first-hours survival loop
- Runes & Relics Guide — The fragments that grant health and sustain
- Upgrade System — Shards, slots, and forging
- Combat Guide — Stamina economy and parry survival
- Boss Strategies — Healing windows and gate types in boss fights