Guides

Game Length — How Long to Beat (Honest Estimates)

How long to beat The Relic: First Guardian? Honest answer: no verified hour counts exist yet. What the confirmed content volume implies, and why '30-40 hours' claims are unconfirmed.

v1.0Updated: 2026-08-11
Honest answer: there are no verified playtime numbers for The Relic: First Guardian at launch (August 2026). The game released July 31, 2026 — no reliable "hours to beat" data (e.g., from HowLongToBeat or wide community reporting) exists yet. Guides claiming "30-40 hours for the main story" are estimates at best and fabrication at worst.

What this guide does: lay out the confirmed content volume that determines playtime, give a responsible estimate range clearly labeled as such, and explain why you should distrust precise numbers.


Confirmed Content Volume

These facts are confirmed and directly drive playtime:

ContentConfirmed
Boss roster70-80 Brutals, most optional
WorldSemi-open, 6 large regions (burning villages, ruined castles, void swamps, frozen mountains, catacombs, relic temples)
Relic fragmentsOver 70 unique passives to collect
EquipmentEvery weapon/armor unique — full collection is a long-term goal
Skill trees12 trees (two per weapon family) to fill
Side contentEvents (side quests) from NPCs/environment
ProgressionNo levels — power comes from collection and adaptation, which adds time

A soulslike with 70-80 bosses is structurally long — even a modest per-boss time budget adds up. But "long" is not the same as a verified number.


Responsible Estimates (Labeled as Estimates)

Based on the confirmed volume and typical soulslike pacing, early community expectations cluster around:

PlaystyleRough Estimate (NOT verified)
Main story only25-40 hours
Main + optional bosses40-60 hours
Completionist (all 70-80 bosses, all relics, all gear)70-100+ hours
How to read this table: it is an informed guess from content volume, not data. Treat any narrower claim (e.g., "exactly 31 hours") as unverified.

What Makes Playtime Vary

  • Exploration depth — the semi-open world rewards thorough looting; a thorough player spends far longer per region.
  • Boss difficulty — deaths and retries dominate time. Reviews note the roster is demanding; expect practice time.
  • No leveling grind — there is no XP grind to pad or shorten; progression is exploration-driven.
  • Build experimentation — 12 skill trees and freely swappable relics invite replay; committed players will spend hours per build.
  • Completionist goals — over 70 relics + every unique item + 70-80 bosses is a long checklist by design.

What Is NOT Confirmed

ClaimStatus
"30-40 hour main story"Unverified — estimate at best
"60-80 hour completionist"Unverified
New Game Plus contentUnconfirmed — no verified NG+ exists
Post-game superbossesUnconfirmed
Multiple endingsUnconfirmed — see the Endings guide
Why so many sites publish numbers anyway: pre-launch, guide sites filled pages with plausible estimates. The launch is days old; real data takes weeks to accumulate.

Value Assessment (Honest)

The game is priced around $49.99 (regional pricing varies — the PS5 listing is ~$49.99; exact prices unconfirmed on all stores). Whether that is good value depends on:

  • You like boss-focused soulslikes — 70-80 bosses is exceptional volume for the genre.
  • You accept technical issues — reviews (IGN 4/10, GamingBolt "Good") disagree sharply on polish. See the Review Roundup.
  • You play solo — the game is single-player only; there is no multiplayer value.

A per-hour "value math" claim (e.g., "$1/hour") would be fabricated — the playtime numbers do not exist yet.


Time-Efficient Play Tips (Confirmed Systems)

  1. Explore as you go, not after — backtracking later costs time; clear regions fully while the path is fresh.
  2. Buy HP/stamina nodes early — fewer deaths = less retry time.
  3. Collect Shards of Esser — potion capacity reduces failed-attempt churn.
  4. Swap relics per boss — the game's intended prep loop; adapted builds kill faster than stubborn ones.
  5. Skip the grind mentality — there is no XP to farm; exploration is the only real farming, and it pays.

Common Questions

Q: How long is The Relic: First Guardian?

A: No verified numbers yet. Content volume (70-80 bosses, 6 regions, 70+ relics) implies a long soulslike; early estimates cluster at 25-40 hours for the main path.

Q: Is there New Game Plus?

A: Unconfirmed — no verified source documents NG+.

Q: How many bosses are there?

A: 70-80 (official materials vary).

Q: Is it worth $49.99?

A: Depends on your tolerance for technical issues and love of boss-focused solo soulslikes. See the Review Roundup.

Q: Will this page get real numbers?

A: Yes — once community data (HowLongToBeat-style aggregation) accumulates, this guide will be updated with verified figures.


Verification

Last checked: 2026-08-11

Game version: 1.0

Sources checked: Official Steam patch notes, Steam Community discussions, developer announcements, player reports.

Found an error or outdated info? Let us know. This is an unofficial community guide. Game mechanics may change with updates.